In today's meeting I mentioned GlitchHiker, a game designed to go extinct.
This design raises some potential research questions. How is a player affected by the knowledge that poor performance could actually deny someone else the chance to experience the game? How is a player affected by knowledge that great performance will lead to even more people getting to play?
Or, more generally, how does the experience of playing a single-player game change when your performance means something for other players?
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