Wednesday, September 12, 2012

DOTA and need for cognition: Quick lit search

I've done a quick lit search for the DOTA and Need for Cognition case. I've found some articles that provided some clues.

  • Gerber, S., & Scott, L. (2011). Gamers and gaming context: Relationships to critical thinking: Gamers and critical thinking. British Journal of Educational Technology, 42 (5), 842-849. URL http://dx.doi.org/10.1111/j.1467-8535.2010.01106.x
  • Schumann, C., & Schultheiss, D. (2009). Power and nerves of steel or thrill of adventure and patience? an empirical study on the use of different video game genres. Journal of Gaming & Virtual Worlds, 1 (1), 39-56.
  • Espejo, J., Day, E. A., & Scott, G. (2005). Performance evaluations, need for cognition, and the acquisition of a complex skill: an attribute–treatment interaction. Personality and Individual Differences, 38 (8), 1867-1877. URL http://dx.doi.org/10.1016/j.paid.2004.10.003
  • Henning, B., & Vorderer, P. (2001). Psychological escapism: predicting the amount of television viewing by need for cognition. Journal of Communication, 51 (1), 100-120. URL http://dx.doi.org/10.1111/j.1460-2466.2001.tb02874.x
  • Fleischhauer, M., Enge, S., Brocke, B., Ullrich, J., Strobel, A., & Strobel, A. (2010). Same or different? clarifying the relationship of need for cognition to personality and intelligence. Personality and Social Psychology Bulletin, 36 (1), 82-96. URL http://dx.doi.org/10.1177/0146167209351886
  • Day, E. A., Espejo, J., Kowollik, V., Boatman, P. R., & McEntire, L. E. (2007). Modeling the links between need for cognition and the acquisition of a complex skill. Personality and Individual Differences, 42 (2), 201-212. URL http://dx.doi.org/10.1016/j.paid.2006.06.012
  • Hall, A., & Zwarun, L. (2012). Challenging entertainment: Enjoyment, transportation, and need for cognition in relation to fictional films viewed online. Mass Communication and Society, 15 (3), 384-406. URL http://dx.doi.org/10.1080/15205436.2011.583544
 
 
 
 
 
 
 

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