Wednesday, October 17, 2012

Night and the City (and a note for next week)

Great story on Eurogamer about Rockstar's recreation of 1940's Los Angeles in L.A Noire, from the point of view of a man and his father who lived in LA at the time.

Modern technology has allowed game designers to create increasingly accurate depictions of real spaces. How might the gaming experience change when the place depicted is somewhere the gamer has actually been? Does the same "uncanny valley" effect we see with virtual representations of humans apply to virtual representations of locations known to the player?

Next week: Mike Hanus and I hope to have some preliminary data from our ad study.

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